Apex Legends Season 11 Escape

We’re all excited for the upcoming season 11 of Apex Legends just around the corner. And when my friends and I were about to log in for one last game of the current season, we tried to manually check for new updates. There you go, update 1.83 is now loading for the PlayStation 5.

Some of us who were on PS4 tried to update the game manually, only to receive the notification that we are already on the latest version available. We believe Respawn Entertainment is making the Season 11: Escape preload first available to PlayStation 5 owners. And definitely possible, those who own Xbox Series consoles as well.

This has not yet been confirmed, but the following screenshot proves that we already have the latest version.

Apex Legends Season 11 Escape – Patch 1.83 file size update

The patch on the PlayStation 5 and PlayStation 4 is approximately 43.20 GB which is quite heavy. And that’s understandable, especially since we have a new card coming up. However, this can vary in size depending on the platform you are playing on.

I’m sure we’re all excited to explore Storm Point, which is the name of the new map for Season 11. And if you want to be the first to set foot in its uncharted lands, feel free to manually check for new bets. game update. We are convinced that the new Legend, Ash, is delighted to test your abilities.

For those who want more from their arsenal, the CAR SMG is an excellent and proven classic from Titanfall 2, which is a unique weapon in that it uses two types of ammunition; heavy and light ammunition that you can change as you like.

What time is Apex Legends season 11 coming out?

Season 11 is fast approaching! It’s dropping that November 2 at 10:00 am PST | 1:00 p.m. EST | 5:00 p.m. GMT it is therefore no longer necessary to wait.

Apex Legends Season 11 Escape – Patch 1.83 Patch Notes

We all want an improved seamless Apex Legends experience. And Respawn Entertainment has a bunch of fixes that may have affected some players. For performance and legends, here are the new fixes coming in this patch 1.83.

Bug fixes:

  • UI / UX / Steam only: Fixed an issue where your online friends playing Apex were not counting towards the total online friends during matches.
  • Fixed a bug for placing a Caustic Trap on a Seer Ultimate, which could prevent the Ultimate from taking damage.
  • Updated the location of Volt’s skin charms to move upwards so the charms become more visible.
  • Fixed a bug where players would lose extra ammo from the boosted magazine if the player reloaded before reaching the base ammo amount.
  • Steam: Fixed issue where if a player has a forward slash in their name, a backslash will automatically be added right before it.
  • R5DEV-280424 – Legends- Retail – Hitting an enemy with Valk Tactical Missiles can result in health damage even with shields equipped
  • Fixed an issue where players would not see the Legend selection when starting a Trio match and immediately proceed to the drop phase.
  • Audio fix for cases where the music starts playing in the middle of a BR match.
  • Fixed a UI error that showed the Legendary Prowler had the “Shotgun” tag in the in-game info screen.
  • Audio fix for cases where the VO for dual map changes (plays both variants at the same time).
  • Audio fix for Rampart Town Takeover where vending machines did not have soundFX.
  • Fixed a bug where non-Crossplay Steam friends playing Apex would display with debug text.
  • Removed random rock floating in the air in World’s Edge.
  • Fixed a bug for cases where a player could stand up and jump in a knocked down state after an enemy started the finisher and canceled it.
  • Fixed a bug where player names were missing in the legend selection.
  • Reduced size of the hitbox for construction material cans to better adapt to its shape.


  • Rampart:
    • Fixed cases where Rampart’s “No Mercy” finisher forces him to cut through geometry.
  • Wattson:
    • Fixed an issue where her ultimate would not always destroy Frag Grenades when thrown in Pylon radius.
  • Scout:
    • Fixed issue with players being able to create Ziplines much further than intended.
  • Fuse:
    • Fixed a bug with its ultimate cooldown being the same with or without a golden helmet.
  • Seeing
    • Removed the ability for players to jump rabbit at full speed while using the passive.

What’s new for Apex Legends Season 11?

  • New Legend
    • Ash
      • Passive: Marked for death
      • Tactic: Bow Snare
      • Ultimate: Phase Breach
  • New card
    • Storm point
    • New Battle Royale Map Rotation: Storm Point and World’s Edge ONLY
    • Arena map rotation: no BR locations to present
  • New weapon
  • Ranked Battle Royale Updates
    • Kill RP values ​​now take into account the differences between levels ranked killer / victim.
    • The RP kill cap (as we’ve traditionally thought so far) is effectively increased from six to seven. However, this linked to death The RP cap can be reached in different ways, depending on the differences in level and placement. Placement is always everything, and you should always be the first to have maximum chance. total RP.
  • Ranked Arena Updates
    • Ranked arenas now have 2 divisions, similar to Ranked Battle Royale
    • With each new season and division, there is a soft reset of the MMR and new placement matches. New seasons require the usual 10 placement matches, while a new division only requires 5 placement matches.
    • Improvements have been made to matchmaking to find teammates with similar skills.
    • Reduced amount of AP gained or lost due to MMR differences between teams.

Legend balance changes


  • Improved the reliability and responsiveness of placement of Wattson’s Tactical and Ultimate items around the world.
  • Wattson can place his Tactical and Ultimate items on valid surfaces above Wattson’s eye level (to a reasonable extent).
  • General increase in hitbox size, to compensate for the removal of the low profile in the Legacy update.
  • Tactic: Perimeter Defense
    • Increased damage when crossing a fence by 33%. (15 to 20)
    • Increased debuff duration when crossing a fence by 100%. (1.5 to 3 seconds)
    • Increased the time allowed to be hit again by a subsequent closing effect by 100%. (0.5 to 1 second).
    • Reduced cooldown by 50% (30 to 15 seconds).
    • Increased placement range by 50%.
    • Decreased the time between closing and reactivating fences after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
    • Wattson now moves at unarmed speed while preparing / placing fence nodes.
    • Fence nodes can now be placed as soon as the weapon is ready, instead of waiting for the animation to finish.
  • Ultimate – Interception Pylon
    • The exit of the pylon has been considerably reworked.
      • Reduced the number of active pylons Wattson can place from 3 to 1.
      • The pylon now lasts forever (instead of expiring after 90 seconds).
      • The Pylon now has a pool of 250 shields that can be distributed to nearby players, instead of effectively infinite shields.
      • Increased the pylon shield recharge rate by 150% and smoothed the regeneration rate. (2 / second -> 5 / second, or more precisely: 1 / 0.5 second -> 1 / 0.2 second)
      • When a pylon runs out of shields, it no longer reloads player shields, but can still zap incoming ammo.
      • Taking damage while regenerating shields via the pylon delays continuous regeneration by 1 second.
    • Ground UI and HUD elements now display the amount of shields remaining in the pylon.
    • Pinging a friendly pylon will now display the percentage of shields remaining in the pylon.
    • The zapping of the pylons has been moderately reworked.
      • Artillery is now zapped when the pylon detects it would hit any surface within range and line of sight of the pylon, instead of being zapped as soon as it comes in range.
    • As part of the changes, current issues where the pylon does not reliably zap ammunition (especially regarding air strike capabilities and ammunition bouncing off surfaces near the pylon) should now be addressed.

Weapon balance changes

  • Supply drop rotation
    • This season, the Triple-Take returns to the loot on the ground and the G7 Scout takes its place. The Scout enters supply with his old friend equipped with the Double-Tap trigger.
  • Hop Ups
    • Dual Shell – Each cartridge loaded in the Mastiff or 30-30 Repeater is doubled.
  • Fully equipped rotation
    • Added: Mastiff 30-30, R-301, CAR, Longbow repeater
    • Removed: Peacekeeper, Rampage, RE-45, Flatline and Charge Rifle
  • EVA-8
    • Rate of fire reduced from 2.1 to 2.0
  • Blue helmet
    • Slightly increased pellet size
    • Choke time reduced from 1.5s to 1.25s
    • Muffled shots stay tight a bit longer when you exit ADS
  • Bow
    • Damage reduced from 60 to 55
  • The star
    • Gun efficiency reduced at all rarity levels
    • Dramatically reduced projectile collision size
    • Damage reduced from 18 to 17
  • G7 Scout
    • Damage increased from 34 to 36
    • Double Tap added to Supply Drop G7 Scout
  • Supply drop weapon rate
    • Early game hull weapon rate increased from 25% to 50%
    • Increased mid-game hull weapon rate from 50% to 75%
    • Endgame hull weapon rate increased from 75% to 100%
  • Hot Zone Gold Loot Rate
    • Increased the amount of Gold Loot that spawns in Hot Areas
  • Crafting changes
    • Increased ammo from crafting
      • Light Ammo 20 → 60
      • Heavy ammo 20 → 60
      • Energy ammo 20 → 60
      • 8 → 24 shotgun ammunition
      • Arrows 16 → 48
      • Sniper 12 → 36
  • Price of crafting ammo has been reduced from 5 to 10 per weapon
  • Crafting Evo armor increased from 100 to 150
  • Evo armor cost increased from 45 to 50
  • Replacing a Sniper Bundle with a Hunting Rifle Bundle with the Dual Shell
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