Some players may have to wait a bit longer to download and play Apex Legends Season 8 today.
With the new update coming out at 6 p.m. GMT – sometimes a few minutes later on PS4 – plenty of gamers are lining up for their downloads.
The size of today’s Apex Legends update is said to be between 24GB and 48GB, making it a large download.
And not only is this a big Apex Legends update, Season 8’s download speeds are said to be slow.
This is likely due to the added pressure on the servers, with fans hoping for changes in the future.
Pre-loading fixes can help alleviate launch day issues, but does not guarantee that mass queues will stop.
One PC gamer reports, “I’m downloading it right now. There is unboxing that limits the hard drive, so you can’t download it at maximum speed unless the game is on SSD.
Another adds, “Updates don’t take up all the space they need, they’ll take up a bit of space, but imagine most of these gigs are basically the game being rewritten. “
“Season updates have to re-download most of the game to the console, the PC can just get what’s added / changed. Probably a reason, but IDK why.
For those interested in today’s Apex Legends patch notes, you can find them below:
NEW WEAPON – THE REPEATER 30-30
- The 30-30 sets the benchmark for reliability, designed to withstand sandstorms and temporal instability, making it an obvious choice for the Apex Games.
RELEASING THE KING’S CANYON
- Season 8 sees changes in Kings Canyon again. The new main point of interest shows the devastation caused by the crashing ship on the map. Players can now explore beyond artillery, Spotted Lakes takes over slums and new lookout towers for basic scouting or sniper nest
- Season 8 features Gold level magazines. Attaching it to a weapon will automatically reload your stowed weapons after a short delay. The Gold magazine has the same capacity as the purple magazines and is available for light, heavy, sniper and energy weapons.
QUALITY OF LIFE UPDATES
Color blind update
Canon Skin Knowledge Information
Some of our skins are hot, and some are just for fun. For the skins that represent a significant part of this character’s story, we’ve added a little blurb to describe the importance of this skin in the life of the Legend.
We know Wraith will always be a popular choice given the amount of combat utility in its kit. After many changes to his abilities and animations, the fact remains that his win rate continues to be at its highest since day one. With the Season 7 hitbox adjustments on Pathfinder, we were able to control his potency without nerfing his kit. We hope to do the same with Wraith.
Wraith now has a slightly larger hitbox than his fellow Small Legends, but the changes stay true to his model. As you can see in the before and after comparison, we are adding width mainly at the torso and legs:
Even with these changes, Wraith remains small and difficult to touch. She will keep a low profile while we monitor her usage and win rates to see if electricity can be returned in other ways in the future.
Rampart has remained at the bottom of our performance indicators since its release. Much of its kit is built around proactively setting up a powerful position, but in a game as fast as Apex, we’ve determined that its walls should have some reactive power as well. We’re keeping a close eye on this one.
Horizon came out strong, to the point where it rivals Wraith in terms of win rate and select rate. For now, we’re monitoring its usage and checking whether or not the cooldown changes have a significant effect.
Launch Pad Remastered: Many players may have been familiar with Octane’s “super-jump” that was possible with a well-timed jump while hitting the pad. Once the double jump option was introduced there was an input conflict which led to unreliable use. We decided to add more defined launch options than the old super-jump.
Hitting the jump mat from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump).
From a squatting position, players will throw along a low arc, which means they will fly lower but farther in the horizontal direction.
This change was mentioned in error in the Fight Night patch notes when it was actually included with this patch. Mirage decoys will now have a footstep sound in a limited capacity. There won’t be a pitch tornado if an enemy Mirage falls nearby, but it should be slightly more difficult to pick out the real Mirage from audio cues alone.
Fully equipped rotation
Removed: Wingman, Sentinel, Havoc, G7, Alternator
Added: R-301, 30-30 Repeater, Mozambique, Longbow DMR, Spitfire
Bullets damage increased from 18 to 19
Reload speed increased from 2.8 seconds to 3.2 seconds
Empty reload speed increased from 3.33 seconds to 3.8 seconds
Re-enabled ability to invite friends to the club from the friends list
Fixed an issue that prevented some users who unsubscribed from ‘Last Team Invitations’ from appearing in the Club Events timeline when they were in the Top 5 in a match
Failure to connect to the club database no longer results in a misleading “Kicked from Club” message
Players will no longer be kicked from clubs when switching to a different profile on Xbox.
Fixed an issue with mobs not cheering when taking over Pathfinder’s Town.
Fixed an issue preventing some Heirlooms from appearing in the Heirloom Store.
Fixed an issue that allowed Thermites to deal damage through certain walls in Olympus.
Meet Fuse: a mercenary turned caged fighter who never refuses a good dusting. His affinity for explosions allows him to carry additional grenades and throw them faster and further. He can throw a cluster bomb with aerial explosives. And when it’s time to really bring the boom in, Fuse uses “Wally” to launch a bombardment that circles an area in a ring of flame.
Passive – Grenadier
Stack an additional grenade per inventory slot. Fire grenades farther, faster, and more accurately.
Tactical – Knuckle Cluster
Throw a cluster bomb that continuously blasts detonating explosives on impact.
Ultimate – The Mother Seam
Launch a bombardment that surrounds a target area in a wall of flame.