Ubisoft has finally re-revealed Skull and bones during a recent showcase, showing the gritter taking on a world of pirates. It is inspired by the golden age of piracy, even if it is not directly derived from it, and immerses players in a realistic world. Game Rant recently spoke with game director Ryan Barnard on a variety of topics, including how many ships will be in Skull and bones during launch.
Players will eventually be able to craft 12 unique ships at launch, potentially amassing a fleet of 40 ships (for backup). Combined with multiplayer elements, pirate lairs and other notable locations, it felt like Skulls and bones would be a huge game. Game Rant inquired about it, asking how it compared in size to Assassin’s Creed Black Flaghence the initial idea of Skull and bones sprang.
In terms of size, Barnard would rather compare it to Valhalla. As many know, this is the last game of the Assassin’s Creed franchise and one of the biggest. The size of Skull and bones eclipses it completely. In Barnard’s own words,
“Valhalla, a big open-world Assassins game, is 95 square kilometers of play space. At launch, we’re at 625 square kilometers.
This means Skull and bones is approximately 241 miles of play space, while Assassin’s Creed Valhalla is approximately 36 square miles. In all, Skull and bones is about 6.7 times the size of Assassin’s Creed Valhallabut there is a justification for this. Valhalla is a great open-world game, but it’s a strictly single-player game.
Meanwhile, Skull and bones can be beaten solo, but it’s a multiplayer game first. Packing in space for ships to maneuver, for players to group together, to fill dens and pirate worlds, and more inherently requires a ton of space.
“Now, of course, we are a game of vehicles. It’s a boat game. It therefore requires a larger space to accommodate. We are also a multiplayer first game, so we want players to hack and group up with other players. And you need a fair amount of space for that to make sense for gameplay, right. But there is a huge world to explore and discover the different factions, the two different dens which are sort of our two pirate villages that you will discover as you progress through the game.
It will be interesting to see how the Ubisoft community reacts to this information, but perhaps more important than the size of the world is how populated it is. Skull and bones features multiple factions, pirate lairs, mysteries to uncover, treasures to find, and more, and filling this world while still leaving room for naval combat is definitely a balancing act.
Skull and bones releases November 8 on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X.
MORE: Skull and Bones Won’t Feature Historical Figures Like Blackbeard, Mythology Like Krakens At Launch